/************************************
*  Copyright (C) 2010 Julien MOTTIN.
*  Contact: julien.mottin@gueydan.eu
*
*  This file is part of Gueydan.
*
*  Gueydan is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  Gueydan is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with Gueydan.  If not, see <http://www.gnu.org/licenses/>.
*
*************************************/
#ifndef WATER_H
#define WATER_H

// Local
#include "volume.h"
#include "beerxmlobject.h"

// QtCore
#include <QString>

class QDomNode;

class Water : public BeerXMLObject
{
    Q_OBJECT;
    
public:

    // Standard Constructors with all mandatory fields
    Water(const QString &iName,
          const int iVersion,
          const Volume &iAmount,
          const float iCalcium,
          const float iBicarbonate,
          const float iSulfate,
          const float iChloride,
          const float iSodium,
          const float iMagnesium);

    // empty Ctor
    Water();

    // Dtor
    ~Water();

    // Conveniance Operators
    bool operator==(const Water &iOther) const;
    bool operator!=(const Water &iOther) const;

    /*
    * XML IO
    * returns :
    *   - 0 : Success
    *   - 1 : Invalid XML
    */
    int CreateFromXMLNode(const QDomNode &iNode);
    int ToXMLNode(QDomNode &iParentNode) const;

public:

    // Internal data
    Volume      _Amount;
    float       _Calcium;
    float       _Bicarbonate;
    float       _Sulfate;
    float       _Chloride;
    float       _Sodium;
    float       _Magnesium;
    float       _PH;
    QString     _Notes;

private:
    Water(const Water &);
    Water & operator=(const Water &);
};

#endif // WATER_H
